갓 세이브 버밍엄 제작

갓 세이브 버밍엄 Playtest crafting system—bandage, door latch, fire pit, drying rack, furniture recipe, skill 연계.

crafting system 개요

K key 또는 crafting menu(빌드별)에서 recipe execute. scavenged material + workbench/surface(빌드별) 필요.

craft priority: bandage > latch > fire pit > drying rack > furniture. survival immediate > base comfort.

essential recipes

Bandage — cloth scrap; wound treat mandatory stock 3+.

Door latch — wood + nail/iron; 문 보안 first night.

Fire pit — stone/wood; warmth + cooking. 온기.

Drying rack — wood; food preserve. 음식.

  • Bandage — health emergency
  • Door latch — night security
  • Fire pit — heat & cook
  • Drying rack — food storage
  • Rushlight — portable light/sleep
  • Simple furniture — rest quality(빌드별)

material scavenging

cloth: residential loot. wood: crates, furniture break(빌드별). metal: smithy, tools.

dedicated scavenging run label "crafting supply"—reduce random loot inefficiency.

skill & crafting efficiency

Steam: practice improves skills—repeated bandage craft faster/better quality possible(빌드별).

batch craft during safe indoor afternoon before night prep.

crafting vs physics improvise

not everything needs recipe—table barricade no craft. crafting fills gap bandage/latch/fire can't improvise from physics alone.

거점 건설 placement after craft complete.

관련 페이지

자주 묻는 질문

crafting menu는 어떤 키인가요?

Beta에서 K 등—<a href="/ko/controls/">조작법</a> 및 settings 확인.

workbench가 필요한가요?

advanced recipe는 workbench(빌드별). basic bandage floor craft possible.

recipe unlock 조건은?

material possession auto-unlock 또는 skill gate(빌드별). experiment + Guide System hint.

crafting 중 zombie attack?

craft animation vulnerable—barricaded indoor only.

food cooking recipe?

fire pit + grain/water → porridge 등. Steam co-op porridge scene reference.

repair weapon crafting?

repair kit/whetstone(빌드별 TBD)—durability critical <a href="/ko/combat/weapons/">무기</a>.

crafting material stack limit?

inventory weight/volume—prioritize bandage material always 1 stack reserve.