갓 세이브 버밍엄 제작
갓 세이브 버밍엄 Playtest crafting system—bandage, door latch, fire pit, drying rack, furniture recipe, skill 연계.
crafting system 개요
K key 또는 crafting menu(빌드별)에서 recipe execute. scavenged material + workbench/surface(빌드별) 필요.
craft priority: bandage > latch > fire pit > drying rack > furniture. survival immediate > base comfort.
essential recipes
Bandage — cloth scrap; wound treat mandatory stock 3+.
Door latch — wood + nail/iron; 문 보안 first night.
Fire pit — stone/wood; warmth + cooking. 온기.
Drying rack — wood; food preserve. 음식.
- Bandage — health emergency
- Door latch — night security
- Fire pit — heat & cook
- Drying rack — food storage
- Rushlight — portable light/sleep
- Simple furniture — rest quality(빌드별)
material scavenging
cloth: residential loot. wood: crates, furniture break(빌드별). metal: smithy, tools.
dedicated scavenging run label "crafting supply"—reduce random loot inefficiency.
skill & crafting efficiency
Steam: practice improves skills—repeated bandage craft faster/better quality possible(빌드별).
batch craft during safe indoor afternoon before night prep.
crafting vs physics improvise
not everything needs recipe—table barricade no craft. crafting fills gap bandage/latch/fire can't improvise from physics alone.
거점 건설 placement after craft complete.
관련 페이지
자주 묻는 질문
crafting menu는 어떤 키인가요?
Beta에서 K 등—<a href="/ko/controls/">조작법</a> 및 settings 확인.
workbench가 필요한가요?
advanced recipe는 workbench(빌드별). basic bandage floor craft possible.
recipe unlock 조건은?
material possession auto-unlock 또는 skill gate(빌드별). experiment + Guide System hint.
crafting 중 zombie attack?
craft animation vulnerable—barricaded indoor only.
food cooking recipe?
fire pit + grain/water → porridge 등. Steam co-op porridge scene reference.
repair weapon crafting?
repair kit/whetstone(빌드별 TBD)—durability critical <a href="/ko/combat/weapons/">무기</a>.
crafting material stack limit?
inventory weight/volume—prioritize bandage material always 1 stack reserve.